Mixed Shape Resting Contact
Mixed primitive contacts settle cleanly without obvious interpenetration drift.
CoreBuyer-critical
CoreBuyer-critical
engine captureadaptive proof playback ยท event-aware ยท no synthetic interpolationpublic proof
Mixed Shape Resting Contact
Mixed primitive contacts settle cleanly without obvious interpenetration drift.
42 bodies~0.21 ms refmatch
What you are seeing
Scene
A mixed-contact table-top style setup designed to expose shape-handling issues quickly.
Why it matters
Exercise stable contact across boxes, spheres, and capsules in one resting-contact scene.
Pass condition
Bodies should settle and remain plausible under repeated stepping.
Proof views
Use Public proof for the clean buyer-facing read, Event focus for adaptive slowdowns around the key moment, and Debug proof for contact cues, overlays, frame numbers, and proof-lane instrumentation.
Metrics strip
ref step time~0.21 ms ref
body count42 bodies
constraint count116 constraints
dt1/60 s
iterations20 solver iters
proof statusmatch
platformWindows x64 / MSVC
benchmark notereference scene
Technical drawer
Command / source path
build\bin\examples\minimal_3d.exe
Systems exercised
- collision pipeline
- shape contact generation
- contact persistence
Known limitations
- A simple scene intended for clarity, not maximum load.
Recommended context
Good early-pass evidence for integrators who want to see practical contact quality before deeper scenes.
Determinism status
- same build: expected in deterministic mode
- cross-run: reference scene for repeated-run inspection
- cross-platform: validate per platform lane
- snapshot / restore: not primary here
Related proof
CCD Tunnel Prevention
Fast-moving bodies preserve contact intent under CCD-enabled conditions.
View test