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Visual Tests

This public proof gallery is designed around one rule: a buyer should understand the point of a scene in three seconds and trust it in thirty. Each test now defaults to a cleaner Public proof view, adds an Event focus lane for the key moment, and keeps a stronger Debug proof mode for technical inspection.

Proof at a glance

14 proof cards9 buyer-critical4 applied1 labs / engineering

Buyer-critical launch path

What you are seeing

Real UPE capture loops with visible slabs, terrain or tank walls, contact-friendly framing, and subsystem-specific cues for suspension, cloth pins, SPH waterlines, and benchmark lanes.

Why it matters

These scenes reveal solver instability, replay divergence, or weak integration claims quickly instead of hiding them behind dense docs or presentation-only polish.

Pass signal

Look for planted contact, obvious scene intent, 3–5 readable telemetry numbers, and the ability to switch between Public proof, Event focus, and Debug proof without losing the point of the scene.

  1. Box Stack Stability Stable stack under repeated runs with consistent contact resolution.
  2. Mixed Shape Resting Contact Mixed primitive contacts settle cleanly without obvious interpenetration drift.
  3. Friction Ramp Comparison Material tuning produces readable, repeatable sliding behavior.
  4. CCD Tunnel Prevention Fast-moving bodies preserve contact intent under CCD-enabled conditions.
  5. Snapshot / Restore Parity Snapshot restore preserves the expected replay path in the reference scene.
  6. Same Seed Same Result Same seed, same binary, same output path under deterministic mode.
  7. Vehicle Suspension Course Vehicle dynamics are part of the sale story, not an afterthought add-on.
  8. Canonical Benchmark Sweep Performance claims are tied to canonical scenes and stored artifacts, not a single vanity number.

Gallery

CoreBuyer-critical
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Box Stack Stability
stable resting contact
64 bodies~0.28 ms refmatch
CoreBuyer-critical
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Mixed Shape Resting Contact
Mixed primitive contacts settle cleanly without obvious interpenetration drift.
42 bodies~0.21 ms refmatch
CoreBuyer-critical
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Friction Ramp Comparison
Material tuning produces readable, repeatable sliding behavior.
18 bodies~0.19 ms refmatch
CoreBuyer-critical
engine captureadaptive proof playback · event-aware · no synthetic interpolation
CCD Tunnel Prevention
Fast-moving bodies preserve contact intent under CCD-enabled conditions.
24 bodies~0.31 ms refmatch
DeterminismBuyer-critical
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Snapshot / Restore Parity
Snapshot restore preserves the expected replay path in the reference scene.
reference sceneproof lanesnapshot parity
DeterminismBuyer-critical
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Same Seed Same Result
same input, same output
reference configproof lanematch
VehiclesApplied
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Vehicle Suspension Course
suspension travel + planted chassis
1 vehicle + world~0.74 ms refscene-capable
BenchmarksBuyer-critical
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Canonical Benchmark Sweep
real workload + live graph + pass envelope
50 to 10,000 bodies2.46–5.23 ms examplesartifact-backed
CoreBuyer-critical
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Dense Contact Stress Scene
The contact pipeline stays legible under denser stacks and crowding.
160 bodies~0.92 ms refmatch
CoreApplied
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Particle Scatter Fountain
Particle motion and scatter are rendered from real UPE emitter, particle, and collision code rather than decorative loops.
up to 96 live particles~0.10–0.20 ms refscene-capable
Cloth / SoftbodyApplied
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Cloth / Wind Sheet
pinned edge + stable wind response
2,500 vertices~0.50–0.70 ms examplescene-capable
FluidsApplied
engine captureadaptive proof playback · event-aware · no synthetic interpolation
SPH Water / Buoyancy Tank
cohesive water volume + floating body
192 SPH particles + 1 floater~0.60–1.10 ms refscene-capable
DeterminismBuyer-critical
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Rollback / Re-sim Demo
rewind and re-sim parity
reference configworkflow-dependentrollback parity target
Scientific / EngineeringLabs
engine captureadaptive proof playback · event-aware · no synthetic interpolation
Gravity Field / Orbital Mechanics
Gravity fields and orbital-style behavior are part of the engine surface and can be visualized directly from UPE runs.
1 attractor + 2 orbiters~0.20–0.35 ms refscene-capable