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Rollback / Re-sim Demo

Rollback support is tied to replay, snapshots, and deterministic state reconstruction.

DeterminismBuyer-critical
DeterminismBuyer-critical
engine captureadaptive proof playback ยท event-aware ยท no synthetic interpolationpublic proof
adaptive proof artifact ยท public / event / debug
Rollback / Re-sim Demo
rewind and re-sim parity
reference configworkflow-dependentrollback parity target

What you are seeing

Scene

A buyer-facing explanation of how UPE supports rollback-capable systems and replay correction paths.

Why it matters

Show a rollback-oriented flow where the engine rewinds and re-simulates under deterministic assumptions.

Pass condition

Re-simulated output should return to the expected reference state within the declared scope.

Proof views

Use Public proof for the clean buyer-facing read, Event focus for adaptive slowdowns around the key moment, and Debug proof for contact cues, overlays, frame numbers, and proof-lane instrumentation.

Metrics strip

ref step timeworkflow-dependent
body countreference config
constraint countreference config
dtfixed step
iterationsproof config
proof statusrollback parity target
platformdeterminism lane
benchmark notesee proof logs
Technical drawer

Command / source path

python scripts/run_buyer_determinism_proof.py

Systems exercised

  • rollback workflow
  • re-simulation
  • state capture
  • hash verification

Known limitations

  • Exact behavior still depends on full integration architecture.

Recommended context

Especially relevant for multiplayer games and time-travel debugging scenarios.

Determinism status

  • same build: expected
  • cross-run: reference parity target
  • cross-platform: validate per target stack
  • snapshot / restore: yes

Related proof

Snapshot / Restore Parity

Snapshot restore preserves the expected replay path in the reference scene.

View test

Same Seed Same Result

Same seed, same binary, same output path under deterministic mode.

View test

Box Stack Stability

Stable stack under repeated runs with consistent contact resolution.

View test