Articulated Arm / Chain Constraint Demo
Constraint chains and articulation are viable proof points beyond basic rigid stacks.
RoboticsApplied
RoboticsApplied
engine captureadaptive proof playback ยท event-aware ยท no synthetic interpolationpublic proof
Articulated Arm / Chain Constraint Demo
Constraint chains and articulation are viable proof points beyond basic rigid stacks.
28 links / bodies~0.63 ms refscene-capable
What you are seeing
Scene
An articulated arm / chain style setup showing constrained motion and linked-body behavior.
Why it matters
Show articulation, chained constraints, and robotic-style motion in a buyer-friendly scene.
Pass condition
The articulated chain should remain coherent, with readable constrained motion instead of unstable collapse.
Proof views
Use Public proof for the clean buyer-facing read, Event focus for adaptive slowdowns around the key moment, and Debug proof for contact cues, overlays, frame numbers, and proof-lane instrumentation.
Metrics strip
ref step time~0.63 ms ref
body count28 links / bodies
constraint count44 constraints
dt1/60 s
iterations24 solver iters
proof statusscene-capable
platformWindows x64 / MSVC
benchmark notedemo reference
Technical drawer
Command / source path
build\bin\examples\ragdoll_character_demo\main.exe
Systems exercised
- articulation
- constraint chains
- joint stability
- IK-adjacent behavior
Known limitations
- This is a showcase scene, not a full robotics SDK claim.
Recommended context
Use when a buyer wants proof that UPE can support mechanical chains, arms, or constrained rigs.
Determinism status
- same build: scene-capable
- cross-run: validate within deterministic config
- cross-platform: not broadly claimed
- snapshot / restore: supported by broader toolchain
Related proof
Mixed Shape Resting Contact
Mixed primitive contacts settle cleanly without obvious interpenetration drift.
View test