Dense Contact Stress Scene
The contact pipeline stays legible under denser stacks and crowding.
CoreBuyer-critical
CoreBuyer-critical
engine captureadaptive proof playback ยท event-aware ยท no synthetic interpolationpublic proof
Dense Contact Stress Scene
The contact pipeline stays legible under denser stacks and crowding.
160 bodies~0.92 ms refmatch
What you are seeing
Scene
A denser arrangement intended to show how the engine behaves once the easy demo cases are exceeded.
Why it matters
Stress a dense contact field to expose solver quality and contact throughput under load.
Pass condition
Scene should remain coherent without immediate blow-up or unreadable contact instability.
Proof views
Use Public proof for the clean buyer-facing read, Event focus for adaptive slowdowns around the key moment, and Debug proof for contact cues, overlays, frame numbers, and proof-lane instrumentation.
Metrics strip
ref step time~0.92 ms ref
body count160 bodies
constraint count540 constraints
dt1/60 s
iterations28 solver iters
proof statusmatch
platformWindows x64 / MSVC
benchmark notestress reference
Technical drawer
Command / source path
build\bin\examples\collision_demo.exe
Systems exercised
- contact islanding
- solver workload
- collision throughput
Known limitations
- Not a substitute for the dedicated benchmark suite.
Recommended context
Use this right before a benchmark discussion to connect visuals with performance claims.
Determinism status
- same build: expected
- cross-run: reference-run suitable
- cross-platform: validate separately
- snapshot / restore: broader toolchain supported
Related proof
Mixed Shape Resting Contact
Mixed primitive contacts settle cleanly without obvious interpenetration drift.
View test