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Dense Contact Stress Scene

The contact pipeline stays legible under denser stacks and crowding.

CoreBuyer-critical
CoreBuyer-critical
engine captureadaptive proof playback ยท event-aware ยท no synthetic interpolationpublic proof
adaptive proof artifact ยท public / event / debug
Dense Contact Stress Scene
The contact pipeline stays legible under denser stacks and crowding.
160 bodies~0.92 ms refmatch

What you are seeing

Scene

A denser arrangement intended to show how the engine behaves once the easy demo cases are exceeded.

Why it matters

Stress a dense contact field to expose solver quality and contact throughput under load.

Pass condition

Scene should remain coherent without immediate blow-up or unreadable contact instability.

Proof views

Use Public proof for the clean buyer-facing read, Event focus for adaptive slowdowns around the key moment, and Debug proof for contact cues, overlays, frame numbers, and proof-lane instrumentation.

Metrics strip

ref step time~0.92 ms ref
body count160 bodies
constraint count540 constraints
dt1/60 s
iterations28 solver iters
proof statusmatch
platformWindows x64 / MSVC
benchmark notestress reference
Technical drawer

Command / source path

build\bin\examples\collision_demo.exe

Systems exercised

  • contact islanding
  • solver workload
  • collision throughput

Known limitations

  • Not a substitute for the dedicated benchmark suite.

Recommended context

Use this right before a benchmark discussion to connect visuals with performance claims.

Determinism status

  • same build: expected
  • cross-run: reference-run suitable
  • cross-platform: validate separately
  • snapshot / restore: broader toolchain supported

Related proof

Box Stack Stability

Stable stack under repeated runs with consistent contact resolution.

View test

Mixed Shape Resting Contact

Mixed primitive contacts settle cleanly without obvious interpenetration drift.

View test

Friction Ramp Comparison

Material tuning produces readable, repeatable sliding behavior.

View test