SPH Water / Buoyancy Tank
Fluid motion, buoyancy, and drag are shown from actual UPE SPH and buoyancy code rather than static concept art.
What you are seeing
Scene
A compact transparent tank scene where a readable waterline, denser public rendering, and buoyancy cues make the SPH and floater response feel tied to the engine.
Why it matters
Visualize SPH fluid particles, water-like slosh, and buoyancy / drag on a floating body in a compact tank scene.
Pass condition
The water volume should remain cohesive, stay visibly inside the tank bounds, and let the floater bob, drift, and settle plausibly.
Proof views
Use Public proof for the clean buyer-facing read, Event focus for adaptive slowdowns around the key moment, and Debug proof for contact cues, overlays, frame numbers, and proof-lane instrumentation.
Metrics strip
Technical drawer
Command / source path
build\bin\examples\fluid_demo\main.exe
Systems exercised
- SPH fluid simulation
- buoyancy
- drag response
- fluid bounds
Known limitations
- This is a compact public proof scene, not a full CFD validation or ocean-authoring product claim.
Recommended context
High-value scene for showing that the engine reaches beyond rigid bodies into water, buoyancy, and fluid-style interactions.
Determinism status
- same build: scene-capable within the reference lane
- cross-run: validate in deterministic config
- cross-platform: not broadly claimed
- snapshot / restore: supported by broader tooling
Related proof
Mixed Shape Resting Contact
Mixed primitive contacts settle cleanly without obvious interpenetration drift.
View test