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SPH Water / Buoyancy Tank

Fluid motion, buoyancy, and drag are shown from actual UPE SPH and buoyancy code rather than static concept art.

FluidsApplied
FluidsApplied
engine captureadaptive proof playback ยท event-aware ยท no synthetic interpolationpublic proof
adaptive proof artifact ยท public / event / debug
SPH Water / Buoyancy Tank
cohesive water volume + floating body
192 SPH particles + 1 floater~0.60โ€“1.10 ms refscene-capable

What you are seeing

Scene

A compact transparent tank scene where a readable waterline, denser public rendering, and buoyancy cues make the SPH and floater response feel tied to the engine.

Why it matters

Visualize SPH fluid particles, water-like slosh, and buoyancy / drag on a floating body in a compact tank scene.

Pass condition

The water volume should remain cohesive, stay visibly inside the tank bounds, and let the floater bob, drift, and settle plausibly.

Proof views

Use Public proof for the clean buyer-facing read, Event focus for adaptive slowdowns around the key moment, and Debug proof for contact cues, overlays, frame numbers, and proof-lane instrumentation.

Metrics strip

ref step time~0.60โ€“1.10 ms ref
body count192 SPH particles + 1 floater
constraint countneighbor-density + buoyancy coupling
dt1/60 s
iterationsSPH step
proof statusscene-capable
platformWindows x64 / MSVC
benchmark notefluid reference
Technical drawer

Command / source path

build\bin\examples\fluid_demo\main.exe

Systems exercised

  • SPH fluid simulation
  • buoyancy
  • drag response
  • fluid bounds

Known limitations

  • This is a compact public proof scene, not a full CFD validation or ocean-authoring product claim.

Recommended context

High-value scene for showing that the engine reaches beyond rigid bodies into water, buoyancy, and fluid-style interactions.

Determinism status

  • same build: scene-capable within the reference lane
  • cross-run: validate in deterministic config
  • cross-platform: not broadly claimed
  • snapshot / restore: supported by broader tooling

Related proof

Box Stack Stability

Stable stack under repeated runs with consistent contact resolution.

View test

Mixed Shape Resting Contact

Mixed primitive contacts settle cleanly without obvious interpenetration drift.

View test

Friction Ramp Comparison

Material tuning produces readable, repeatable sliding behavior.

View test