Vehicle Suspension Course
Vehicle dynamics are part of the sale story, not an afterthought add-on.
What you are seeing
Scene
A vehicle course with readable terrain thickness, wheel contact cues, and suspension travel overlays so the chassis feels planted rather than decorative.
Why it matters
Demonstrate world-aware suspension, steering behavior, and vehicle response over uneven ground.
Pass condition
The vehicle should remain controllable, visibly grounded, and coherent across the course with readable suspension response.
Proof views
Use Public proof for the clean buyer-facing read, Event focus for adaptive slowdowns around the key moment, and Debug proof for contact cues, overlays, frame numbers, and proof-lane instrumentation.
Metrics strip
Technical drawer
Command / source path
build\bin\examples\advanced_vehicle_demo\main.exe
Systems exercised
- vehicle model
- suspension
- tire response
- world interaction
Known limitations
- This is an applied-pack style showcase, not a full vehicle product by itself.
Recommended context
High-interest demo for gameplay and simulation buyers who want something immediately legible.
Determinism status
- same build: scene-capable within deterministic setup
- cross-run: validate with project-specific lane
- cross-platform: not broadly claimed
- snapshot / restore: available through broader tooling
Related proof
Mixed Shape Resting Contact
Mixed primitive contacts settle cleanly without obvious interpenetration drift.
View test