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Vehicle Suspension Course

Vehicle dynamics are part of the sale story, not an afterthought add-on.

VehiclesApplied
VehiclesApplied
engine captureadaptive proof playback ยท event-aware ยท no synthetic interpolationpublic proof
adaptive proof artifact ยท public / event / debug
Vehicle Suspension Course
suspension travel + planted chassis
1 vehicle + world~0.74 ms refscene-capable

What you are seeing

Scene

A vehicle course with readable terrain thickness, wheel contact cues, and suspension travel overlays so the chassis feels planted rather than decorative.

Why it matters

Demonstrate world-aware suspension, steering behavior, and vehicle response over uneven ground.

Pass condition

The vehicle should remain controllable, visibly grounded, and coherent across the course with readable suspension response.

Proof views

Use Public proof for the clean buyer-facing read, Event focus for adaptive slowdowns around the key moment, and Debug proof for contact cues, overlays, frame numbers, and proof-lane instrumentation.

Metrics strip

ref step time~0.74 ms ref
body count1 vehicle + world
constraint countper-wheel suspension set
dt1/60 s
iterations24 solver iters
proof statusscene-capable
platformWindows x64 / MSVC
benchmark notedemo reference
Technical drawer

Command / source path

build\bin\examples\advanced_vehicle_demo\main.exe

Systems exercised

  • vehicle model
  • suspension
  • tire response
  • world interaction

Known limitations

  • This is an applied-pack style showcase, not a full vehicle product by itself.

Recommended context

High-interest demo for gameplay and simulation buyers who want something immediately legible.

Determinism status

  • same build: scene-capable within deterministic setup
  • cross-run: validate with project-specific lane
  • cross-platform: not broadly claimed
  • snapshot / restore: available through broader tooling

Related proof

Box Stack Stability

Stable stack under repeated runs with consistent contact resolution.

View test

Mixed Shape Resting Contact

Mixed primitive contacts settle cleanly without obvious interpenetration drift.

View test

Friction Ramp Comparison

Material tuning produces readable, repeatable sliding behavior.

View test